Home of the MT Battles

Multiplayer battles built around identity, strategy, and endgame escalation.

Build around a persistent Master, unlock an Apex, and finish the table with a once-per-game Paragon. MT Battles rewards politics, positioning, and deck identity.

v6.7 Closed Alpha

  • Players: 2–4
  • Life: 200
  • Deck: 74 + Master
  • Paragon: outside the deck
  • Energy: Energy Pool

Learn Fast

Quickstart

Win

Reduce opponents to 0 Player Life or cause a Field Break.

Build

75 cards: 74 main cards plus your Master. The Paragon is outside the deck.

Energy

Energy cards become permanent Sources that generate temporary Energy each turn.

Battle

Draw, build, battle, then draw again at the End Phase.

Player Downloads

Print the quickstart for new players. Use the full rulebook for detailed rulings.

Reference

Core Rules Snapshot

Life Link: Active damage deals 50% to Player Life, capped at 50 per attack.

Healing Echo: Item/Support healing restores Player Life, capped at 50 per turn.

In Cover: Benched creatures cannot take attack damage, but counters and effects still work.

Paragons: Mega, VMAX, or VSTAR only. One use per game. Not in the deck.

Full Rules: Download the official v6.7 rulebook above for timing, deckbuilding, and edge cases.

Metagame

Example Decks

Psychic Lock

Counter-control inevitability.

Rocket Corruption

Political attrition and decay.

Starmie Tidal Nexus δ

Adaptive ramp and Holon tech.

Charizard Mountain Assault

Pressure bruiser and Paragon burst.

Format Health

Watchlist / Banlist

Track cards, mechanics, and archetypes under community review.

Coming Soon

Community Driven

Player Feedback

Future tools can include vote forms, deck submissions, event reports, and public rulings.

Voting Coming Soon